Icecrown, la patch 3.3 è in arrivo
novembre 15, 2009 - Print This Article
Icecrown Citadel sta per aprire i cancelli, a quanto pare si prospettano nuovi entusiasmanti raid per tutti, i combatti contro i nuovi boss si preannunciano più complessi, c’era da aspettarselo, finalmente WOTLK sembra raggiungere un livello di difficoltà competitivo, anche se non irraggiungibile come il Sunwell Plateau.
Vedremo molti dei nostri amati DeathKnight tornare a una spec deep Unholy, sebbene Necrosis perderà di senso, e molti prevedono che i glifi di Dark Death o Disease diventeranno quelli privilegiati, con una discreta probabilità di preferenze per il glifo di Disease. I cambiamenti sullo Scourge Strike favoriranno un buon mix di danno fisico e danno magico.
La patch 3.3 darà un notevole vantaggio a chi vorrà livellare i propri alt, in quanto tutti gli enchant di Hodir diventeranno BoA (Bind on Account), inoltre la Blizzard ha aumentato l’esperienza che si ottiene questuando nel Northland. Sembra abbastanza chiaro che la Blizzard stia già implementando alcuni dei cambiamenti radicali che vedremo con Cataclysm, primo tra tutti il fatto che sarà sempre più semplice livellare un nuovo personaggio dal livello 1 al livello 85.
Saranno finamente disponibili i cambiamenti di razza. Probabilmente l’unica classe che non beneficerà di questa implementazione saranno i DeathKnight, anche perché essendo una classe molto recente poche persone si saranno stancate della razza del proprio personaggio.
I cambiamenti più importanti nella 3.3 saranno i nuovi loto disponibili nelle istanze heroic, in questo modo il sistema di LFG sarà nuovamente egresso d’assalto rendendo così più semplice trovare party per equipaggiarsi.
General
- The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying “you’re welcome.”
- Many of the tail sweeps with knockback effects will no longer hit players’ pets.
Icecrown Citadel
- The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
- Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
Classes: General
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
- Pet Resilience: All player pets now get 100% of their master’s resilience.
- Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
Races: General
- Orc and troll shamans now have their own unique totem art.
PvP: Battlegrounds
- Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
Death Knight
- Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
- Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
Professions
Enchanting
- Enchant Weapon – Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
First Aid
- The training costs for most bandages have been reduced.
Mining
- Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
Quests
- Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
- For the various Icecrown Bomber quests at Aldur’thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
- Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
Items
- Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
Bug Fixes
Items
- Glyph of Immolation Trap: Now properly increases damage by 100%.
Icecrown Citadel
Deathbringer Saurfang

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